Clear As Mud

A new game design and development podcast from the folks at mudstack. Tune in as we talk to people in the video game industry to learn about their journeys, challenges, successes and failures.

Listen on:

  • Apple Podcasts
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  • Spotify
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  • iHeartRadio
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Episodes

Thursday Sep 22, 2022

NOTE: There are a couple of times in this interview where sirens from a distant (or rather, close) passing fire truck/police car/ambulance blare and we couldn't edit it out! Apologies!
At a young age, Nikhil Kashyap used games as a tool to connect with friends that would later turn into a career working for Disney Interactive, Playstation Studios and Meta. 
Listen to his incredible journey as a published author, interactive playwright and game designer that translates into an overall mission: create interactive experiences as a way for people to live a better life.
 
 

Thursday Sep 15, 2022

Bobby Wertheim knew he loved video games, but didn't know a career in the industry was something he should pursue until his wife pointed out that he wasn't happy with his current job.
After that life changing conversation, Bobby pulled a 180 that led him to working on games like Heavy Rain and Sonic Generations before becoming VP of Partnerships at Curve Games, a indie games publisher. 
Discover his journey here and learn the best way to go about pitching your game to a publisher based on Bobby's years of experience evaluating and publishing games.

Thursday Sep 08, 2022

Graham welcomes the prolific Daniel Peterson to the show. Daniel works as a teacher, an artist at Synodic Arc, and owns his own company, Baka Bros Entertainment.
This is where Daniel and his team are creating Chaos Kart- a unique and more skill based take on the traditional kart racer. 
Daniel breaks down balancing his busy schedule, and his thought process around design and development while creating his game. 

Thursday Aug 25, 2022

Graham welcomes Andrew Diatroptoff, writer of the newly released indie title, The Lost and The Wicked, to the show. The Lost and The Wicked is a brutal Twin-Stick Psycho-Thriller in the vein of The Binding of Isaac and Hotline Miami. 
Andrew discusses writing for a video game for the first time, the challenges of development and how to marry gameplay with narrative as seamlessly as possible. 
 

Thursday Aug 11, 2022

Graham and Josef welcome in Jeff Curley, producer at WB Games Boston. Jeff, Graham, and Josef went to school for game design at SCAD so there's plenty of reminiscing on the good old days here along with tracking Jeff's unlikely journey into the production field.
Jeff takes us through the first time he became a producer on a title via baptism by fire, how he deals with crunch, and how he always puts his team in a position to succeed through his production process.

Thursday Jul 28, 2022

Graham and Josef welcome in Hadi Soufi, CEO of Kimchi Corp. LLC and creator of the in development independent title: SOAR: Pillars of Tasneem.
Hadi takes us through his experience as a programmer with no direction home until COVID hit and from strife, SOAR was born. 
Now, in the game's second year of development, Hadi has assembled a team of developers to help realize his vision. 
We get into how the game came to be, the iteration around the game's fantastic flight mechanic, and what the future holds for Hadi, his team and SOAR.

Monday Jun 27, 2022

Graham and Lila welcome you to the inaugural episode of Clear As Mud! We have a fun conversation with husband and wife development team Tomáš Jech and Clarissa Bernardo covering their respective journeys to the formation of their company, Tandemi. 
Discover the moving and inspirational stories behind their careers, marriage and development of their first game working together, Begone Beast.

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